Machine of Lumm the Mad

Assault on the finger

November 13, 2010

We finally made it to the “finger” tower. Our first attempts to arrive on the top were unsuccessful. Through summoning good critters and magical fly we made it to the top of the finger tower. We are here to find the key to the Obsidian vault to retrieve an amulet with the soul of a major demon trapped inside. On the top of the finger town were many evil troops lead by a mage and Sir Lucas’s former master. Our plan was simple use Cyrus’s ability to summon evil to fight evil. Alas apparently on this plane one cannot summon evil creatures. Cyrus had to rely on summoning good and neutral creatures to defeat the army.

We then had to take on the Mage and Sir Lucas’s former Master with a squad of their best fighters. Sir Lucas charged headlong into the squad of fighters attempting to kill his former Master. Aiden started his long journey hiding in shadow to back stab the leaders. Asema used lighting to injure our attackers and her Tiger furiously attacked the elite fighters. Bergtatt made sure that Sir Lucas’s stayed alive. Cyrus failed in a few spell attempts and then summoned some grappling creatures to grapple the Mage.

Sir Lucas took the full brunt of his former Masters rage, robbing him of his hard won experience. Then with no warning Sir Lucas’s former Master ported away. Then the Summoned grappler grappled the Mage and Aiden stabbed the hell out of the Mage killing her. As the Elite fighters saw the demise of their leader they surrendered.

After the battle the prisoners were put in the elevator and stuck half way down the finger tower. We then searched the entire camp for the key. It was not found. Aiden and Cyrus started searching the gatehouse…

November 21st

Aiden and Cyrus found themselves transported back over 8000 years to the Finger tower of the past. Here Dwarves have been protecting the spirit of the demon for as long as they can remember. This clan of Dwarves seem to have spawned Bergtatt’s clan.
The rest of the party rested a day and then followed the path of their missing party members. They too were transported back. The party spoke to the King and he told the party that the key was below in the catacombs of the finger tower. Then the tower was suddenly attacked by Demons. The party leapt to the defense of the clan. They were confronted by a serious demonic threat that tried the resources of the party, but the party was successful. The party then explored their surroundings finding 2 succubi enslaving a group of dwarves. At Bergtatt’s instance the Dwarves were not harmed. Cyrus fog clouded and webbed they area the succubi were in. Alas they used fiendish teleport to escape and attack Sir Lucas. Their attacks against Sir Lucas failed; he killed one and then nearly killed the other. Cyrus then convinced the surviving succubi to surrender and tell the party how the demons were transported there and where they were located. Bergtatt broke the enchantment of the Dwarves and they were grateful.

The party then steeled themselves for the battle to come. They then went to the location the Succubus told them and sure enough this was where the demons were coming from. This epic battle nearly destroyed the party. Sir Lucas was nearly killed many times but Bergtatt brought him back from the brink again and again. Aiden, Asema and Cyrus’s summoned creatures battled the fiends. Then there was only the major evil left and with a mighty blow Sir Lucas smite him. The party then destroyed the gate.

Chapter 3 Synopsis
We're not the hobgoblins you're looking for.

While hot on the trail of the hobgoblins our party encounters a mysterious stranger who calls himself a member of a group called “The Seven”. Following a devastating magical spell he delivers a threatening message for our party to cease and desist with their current adventure path, and then promptly disappears.

The trail of the hobgoblins leads to a town called Drellin’s Ferry, in which our heroes learn of reoccurring hobgoblin raids with an ever increasing frequency. The town elders plead their case and convince the party to seek the source of these raids. Our adventurers start their search by enlisting the aid of a local woodsman by the name of Jorr. With his help they get directions to a possible hideout for the bandits within what is known as Vraath Keep.

Chapter 2 Synopsis
We stole your boat!

After adventuring in Freeport, one of the party members receives a message that his brother has gone missing, so our party travels back to his homeland in an attempt to find him. After some raids by a few drow the party tracks down the missing brother, along with a final confrontation with a previous enemy from the encounter on the orc pirate ship in Freeport.

After the loss of a party member and a harrowing escape back to the dwarven colony the party finds that the colony has been attacked by a hobgoblin army in order to steal a dwarven holy item that was stored on site. Also our dwarven cleric finds out that his father died during the attack and that he is now Clan leader. So our party leaves in an attempt to track down the hobgoblins and bring them to justice.

The Meeting of Cyrus

Cyrus was in town tracking down the last of the names he had that caused the conflagration at the castle he was found. Cyrus followed this wretch into an alley where he was meeting someone, perhaps a cohort of his. Cyrus warned the cohort that he should move away from the wretch. The cohort then pulled out a crossbow and threatened Cyrus. At this point three others showed up in the dead end alley. A dwarf, a Half Drow, and a furry female humanoid. Once Cyrus saw this, he Fire bust the wretch burring him to a cinder. The cohort/thief shot his crossbow hitting Cyrus in the leg. The Dwarf starts to talk to try to calm the situation, the furry female gets mad and changes, advancing on Cyrus. Cyrus cast an empowered Firebust, nearly killing the furry female. After this, cooler heads prevailed and the interlopers started talking to Cyrus, eventually convincing him to aid in their quest.

Chapter 1 Synopsis
A man named Lucius

The player characters get into the midst of political and magical intrigue, as the hidden Brotherhood of the Yellow Sign manipulates events to bring its dread god to the world. Freeport is still a bustling center of trade, but evil currents run beneath the surface. There are secrets here, and questions unanswered. The characters will undoubtedly learn there is more here than they expect in a simple seaport. The question is, will that knowledge kill them?

As the adventure begins, the player characters (PCs) have just come to Freeport on a merchant ship. While on the docks, the PCs are attacked by a press gang, who mistakes them for easy marks. The press gang is handily beaten off; since they are unused to real resistance.

A bookish young man named Brother Egil then approaches the PCs. He says that he’s been looking for a group that can take of itself, and that he has a job for them if they are interested: finding a missing librarian.The missing man, Lucius, disappeared two days previously, and Egil is eager to find him. Egil gives the PCs some background on Lucius and his strange behavior. The PCs are then free to investigate: They are likely to visit Lucius’s home, the temple to the God of Knowledge, and an orc pirate ship. This should form a picture of Lucius as a man searching for his own past—who found something he wasn’t counting on. Following a trail of clues, the PCs learn about the Brotherhood of the Yellow Sign.

With a little luck, the PCs can trail the cultists back to their hideout, penetrate the lair, and discover secret tunnels underneath it. Deep underground they find degenerate serpent people, and eventually Lucius himself. The librarian has been tortured badly and will die without aid. The PCs also have to deal with the leader of the cult, a man they may recognize from the temple. When the cult priest is slain, they are in for an even bigger surprise. He was not human at all, but a serpent man in disguise. What this means for Freeport only the gods can say.

Lucius’s Story

Lucius sighs with relief and thanks his rescuers profusely. They saved him from certain, painful death, and for that he is eternally grateful. When the PCs mention Brother Egil, Lucius expresses concern for his friend, wishing to leave the temple immediately and find him. He is willing to tell the party what little he knows, however, if they ask.

Lucius blurts out the whole tale of his possession, return, and subsequent trouble. He explains that Milos sent him on an errand to the bricked-up house, where he was overpowered and taken below. Milos spoke of the extraplanar entities, but he did not name them nor say why they studied other worlds. The sinister serpent man then tortured Lucius, asking question after question about his memories of the other plane. Clearly Milos believed that valuable knowledge was locked in Lucius’s head, but the librarian could not tell him very much. The cultist became increasingly frustrated, and told Lucius repeatedly that he was going to kill him—he probably would have, without the party’s timely intervention.

Brother Egil is also very pleased and gladly pays the agreed-upon fee (although the PCs have likely gotten out of the temple with a good deal more). Both he and Lucius offer their services if needed. Their ability to do research in the temple to the God of Knowledge could be very handy indeed.

As for Lucius, his future is dubious. Milos provided some of the answers he was looking for, but he’d like to find out more. He is uncertain whether he’ll stay at the temple or leave Freeport to search for his past. Sadly, Lucius may never again know peace after the theft of five years of his life.

What else lurks below the skin of Freeport? Well, that’s a story for another time . . .


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